What the heck setting did I accidentally set to do this? Is it due to original base item having only one texture (and me not knowing how to handle it)? Should I reconstruct it from a better base item/figure out how to shrink down my coffee table into an end table? Issue #1: End table is weirdly face transparent, making "metal" frames appear to go behind one another. I now have two different objects with two (or more) issues. I messed with it until I found a way to make it work.īy comparing these two items and using sheer trial and error, I tried to adjust the shaders to give the glass tops the correct level of opacity. This one had only one texture, though it did open in blender with two mesh objects. I decided to create a matching end table, and after a series of issues I couldn't diagnose (trying to resize the coffee table and adjust settings in S4S to make it an end table, which is a whole other can of worms I won't open up here), I started fresh with a base end table that included a glass top (I manually made them look similar in blender, which is not the most time-efficient method but did get me where I wanted to go). I created a glass top coffee table from a base game coffee table with two mesh objects and two corresponding textures (a frame and a glass top), and it came out okay except that the glass top was fully transparent. I'm super new to creating CC, so I'm sure this is a dumb question, but I'm having a heck of a time.
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